CPU : R3000A 32 bit RISC processor,
Clock - 50MHz?, Operating performance - 30 MIPS,
Instruction Cache - 4KB BUS : 132 MB/sec.
OS ROM : 512 Kilobytes CPU son :
Z80 (Encrypted Kabuki Model) Chips son :
Capcom Q Sound (PSX Sound chip is ignored) RAM: 2/4/8 Megabytes depending on game. RAM
vidéo : 2/4/8 Megabytes depending on game. RAM
son : 512 Kilobytes Processeur
graphique :
360,000 polygons/sec, Sprite/BG drawing, Adjustable
frame buffer, No line restriction, 4,000 8x8 pixel
sprites with individual scaling and rotation,
Simultaneous backgrounds (Parallax
scrolling) Sprite Effects : Rotation, Scaling
up/down, Warping, Transparency, Fading, Priority,
Vertical and horizontal line scroll Résolution
vidéo
: 256x224 - 740x480 Couleurs : 16.7
million colors, Unlimited CLUTs (Color Look-Up
Tables) |