CPU : 128 Bit "Emotion Engine" · System
Clock: 300 MHz · System Memory: 32 MB Direct Rambus ·
Memory Bus Bandwidth: 3.2 GB per second · Co-Processor:
FPU (Floating Point Multiply Accumulator x 1, Floating Point
Divider x 1) · Vector Units: VU0 and VU1 (Floating Point
Multiply Accumulator x 9, Floating Point Divider x 1) ·
Floating Point Performance: 6.2 GFLOPS · 3D CG Geometric
Transformation: 66 million Polygons Per Second ·
Compressed Image Decoder: MPEG2 Graphismes :
"Graphics Synthesizer" · Clock Frequency: 150MHz ·
DRAM Bus bandwidth: 48 GB Per Second · DRAM Bus width:
2560 bits · Pixel Configuration: RGB:Alpha:Z Buffer
(24:8:32) · Maximum Polygon Rate: 75 Million Polygons Per
Second Son : "SPU2+CPU" · Number of voices:
ADPCM: 48 channel on SPU2 plus definable by software ·
Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O
Processeur : · CPU Core: Current PlayStation CPU ·
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) · Sub
Bus: 32 Bit |